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Foundations in sound design for interactive media : a multidisciplinary approach

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  • Cinematic Sound Design for Players / Tom A. Garner
  • Aleatory acoustics, mechanics and aesthetics : game Sound design with audio controllers and their interfaces / Sheldon Schiffer
  • Designing game audio based on avatar-centered subjectivity / Stuart Cunningham
  • Presence and biofeedback in first-person perspective computer games : the potential of sound / Mark Grimshaw-Aagaard
  • Composed to experience : the cognitive psychology of interactive music for video games / Hans-Peter Gasselseder